Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Became a Merchant (Free Trader). |
4 |
35 |
Esther Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
35 |
Switched to Drifter (Scavenger). |
5 |
39 |
Amnesia. |
6 |
39 |
Continued as Drifter (Scavenger). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Became a Scout (Courier). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Psychologically damaged by Esther Martin's time in the scouts. |