Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Ethel Archer's Contacts or Allies betrays Ethel Archer, ending Ethel Archer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Good fortune |
3 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Ethel Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Flight (Navy). |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
During a battle, defeat or victory depends on Ethel Archer's actions. Ethel Archer actions lead to an honorabe discharge. |
7 |
36 |
Became a Entertainer (Journalist). |
7 |
38 |
Gain a patron in the arts. Gain an Ally |
7 |
40 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
40 |
Continued as Entertainer (Journalist). |
8 |
42 |
Ethel Archer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
44 |
Spend time with an alien race. Gain a contact. |
10 |
46 |
Voluntarily left Scavenger |
10 |
46 |
Failed to qualify for Explorer (Scout). |
10 |
46 |
Submitted to the draft. |
10 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Imperial trade restrictions force Ethel Archer out of business. |