Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
37 |
Evans Fitzsimons make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
40 |
Become deeply involved in politics on Evans Fitzsimons's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
44 |
Become deeply involved in politics on Evans Fitzsimons's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
49 |
Become deeply involved in politics on Evans Fitzsimons's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
50 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |