Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Everett Hopkins's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Everett Hopkins's trade routes and contacts, forcing Everett Hopkins to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Good fortune |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Everett Hopkins Everett Hopkins's job. |
6 |
34 |
Failed to qualify for Thief (Rogue). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Returned to Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |