Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Finis Diaz's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Finis Diaz's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
33 |
Became a Scout (Courier). |
6 |
37 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Finis Diaz's Contacts or Allies betrays Finis Diaz, ending Finis Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
44 |
A family scandal forces Finis Diaz out of Finis Diaz's position. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Finis Diaz come into conflict with a splinter group Finis Diaz's own religion which maintains Finis Diaz's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |