Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
3 |
25 |
Voluntarily left Broker |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Gain Enemy if Fitzhugh Clark don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Fitzhugh Clark do not know what happened to Fitzhugh Clark. There is a gap in Fitzhugh Clark's memory. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Switched to Citizen (Worker). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Promoted to Citizen (Worker) rank 1. |