Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Foster Reed have no idea what happened to Foster Reed – they found Foster Reed's ship drifting on the fringes of friendly space. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
Assigned to an assault on an enemy fortress. |
4 |
31 |
Injured |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
33 |
Scarred. Fully recovered. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Survived a risky adventure but gained nothing. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Foster Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Merchant (Broker). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
45 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
49 |
A series of bad deals and decisions force Foster Reed into bankruptcy. Foster Reed salvages what Foster Reed can. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |