Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Marine Support (Marine). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Go undercover to investigate an enemy. |
2 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Merchant (Broker). |
3 |
33 |
Imperial trade restrictions force Fred Hunniford out of business. |
4 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
35 |
Crime pays off. Gain victim as Enemy. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Fred Hunniford retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
41 |
Voluntarily left Missionary/Humanitarian |
6 |
41 |
Became a Drifter (Wanderer). |
6 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
48 |
Betrayed by a friend. One of Fred Hunniford's Contacts or Allies betrays Fred Hunniford, ending Fred Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
48 |
Returned to Believer (Missionary/Humanitarian). |
8 |
51 |
Fred Hunniford refuse to secretly provide religious rites for a dying leader or noble, because they do not share Fred Hunniford's faith. |
8 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |