Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Fredrick Cox's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Psychologically damaged by Fredrick Cox's time in the scouts. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
34 |
A police detective or rival criminal forces Fredrick Cox to flee and vows to hunt Fredrick Cox down. Gain an Enemy. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
37 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Citizen (Corporate). |
6 |
42 |
Fredrick Cox's business expands, Fredrick Cox's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
Fredrick Cox rise to a position of power in Fredrick Cox's colony or corporation. |
7 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
48 |
Find valuable salvage. |
8 |
50 |
Forced to muster out. |