Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Furman McKee into bankruptcy. Furman McKee salvages what Furman McKee can. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
When dealing with an alien race, Furman McKee botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Furman McKee's ship is damaged, and Furman McKee have to hitch-hike Furman McKee's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
42 |
Gain Enemy if Furman McKee don't already have one. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Furman McKee do not know what happened to Furman McKee. There is a gap in Furman McKee's memory. |
10 |
48 |
Failed to qualify for Thief (Rogue). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
50 |
A mission goes disastrously wrong due to Furman McKee's commander’s error or incompetence, but Furman McKee survive. |
10 |
50 |
Cover for the commander and gain an Ally. |