Marine Furman McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 52 M 4 (-1) 9 (1) 4 (-1) 8 (0) 6 (0) 1 (-2)494861
Inimitable, Expedient
 
Skills
Animals 0
Art (Performing) 0
Astrogation 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Engineer (J-drive) 0
Gun Combat (Energy) 1
Heavy Weapons 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Profession (Sports/Motorsports) 1
Recon 1
Steward 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Scavenger 34
Scout Courier 03
Marine Ground Assault Marine01
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Emmett Spice Contact 2 1 4 1 Ayansh'i (M/27)
Yaeyi Yalhe Contact 1 1 0 1 Ael Yael (M/69)
Erica Daniels Contact 2 1 4 6 Dynchia (F/84)
Al Grant Enemy 0 3 1 1 Trexen (M/37)
 
Term Age History
1 18 Entered a spacer community.
1 21 Spent the college years partying.
1 22 Graduated.
2 22 Became a Merchant (Free Trader).
2 23 A series of bad deals and decisions force Furman McKee into bankruptcy. Furman McKee salvages what Furman McKee can.
3 23 Failed to qualify for Star Marine (Marine).
3 23 Became a Drifter (Scavenger).
3 27 Offered job by a patron. Now owe him a favor.
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Became a Scout (Courier).
4 28 Perform an exemplary service for the scouts.
5 31 Continued as Scout (Courier).
5 33 When dealing with an alien race, Furman McKee botch an opportunity to gather extra intelligence about them.
5 33 Furman McKee's ship is damaged, and Furman McKee have to hitch-hike Furman McKee's way back across the stars to the nearest scout base.
5 33 Gain 3 Contacts. Gain 1 Enemies.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Explorer (Scout).
6 35 Continued as Scout (Courier).
6 37 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 37 Returned to Drifter (Scavenger).
7 41 Promoted to Drifter (Scavenger) rank 2.
8 41 Continued as Drifter (Scavenger).
8 42 Attacked by enemies and injured.
8 42 Nearly killed. Owe 15,000 for medical bills.
8 42 Gain Enemy if Furman McKee don't already have one.
8 45 Promoted to Drifter (Scavenger) rank 3.
9 45 Continued as Drifter (Scavenger).
9 48 Furman McKee do not know what happened to Furman McKee. There is a gap in Furman McKee's memory.
10 48 Failed to qualify for Thief (Rogue).
10 48 Submitted to the draft.
10 48 Became a Marine (Ground Assault) with the new title Marine.
10 50 A mission goes disastrously wrong due to Furman McKee's commander’s error or incompetence, but Furman McKee survive.
10 50 Cover for the commander and gain an Ally.
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