Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Gary Walker out of business. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Encounter a Psionic institute. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Citizen (Worker). |
7 |
42 |
Gary Walker learn something Gary Walker should not have – a corporate secret, a political scandal – which Gary Walker can profit from illegally. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Gary Walker learn something Gary Walker should not have – a corporate secret, a political scandal – which Gary Walker can profit from illegally. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |