Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Gene Knight hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Encounter a Psionic institute. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Drafted into Merchant Marine |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Gene Knight's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Gene Knight easily defeat. |
6 |
39 |
Gain Enemy if Gene Knight don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Given specialist training in vehicles. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
51 |
An investigation takes on a dangerous turn. |