Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Geo Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Nearly killed. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
A prank goes horribly wrong. Gain a Rival. |
3 |
29 |
Graduated with honors. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
32 |
A good deal ensures Geo Cunningham is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Geo Cunningham's trade routes and contacts, forcing Geo Cunningham to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
50 |
Betrayed by a friend. One of Geo Cunningham's Contacts or Allies betrays Geo Cunningham, ending Geo Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |