Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
George Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Hand fail to help. Gain an Enemy. |
1 |
19 |
George Hand's ship is damaged, and George Hand have to hitch-hike George Hand's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
George Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Hand fail to help. Gain an Enemy. |
2 |
26 |
George Hand's ship is damaged, and George Hand have to hitch-hike George Hand's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
George Hand survey an alien world. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
George Hand's ship is damaged, and George Hand have to hitch-hike George Hand's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 1 Enemies. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Political upheaval strikes George Hand's homeworld, and George Hand is caught up in the revolution. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
37 |
George Hand is rewarded for George Hand's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
George Hand gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of George Hand's Contacts or Allies betrays George Hand, ending George Hand's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Merchant (Free Trader). |
10 |
52 |
A sudden war destroys George Hand's trade routes and contacts, forcing George Hand to flee that region of space. |
10 |
52 |
Gain rebels as Enemy |