George Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 52 M 1 (-2) 4 (-1) 2 (-2) 10 (1) 7 (0) 5 (-1)142A75
Solution-oriented
 
Skills
Admin 1
Astrogation 0
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 2
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout11
Scout Surveyor Scout23
Citizen Corporate Manager24
Drifter Scavenger 01
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Timmothy Dunn Enemy 0 4 1 0 Ayansh'i (M/33)
Lon Nevil Contact 2 2 4 2 Dynchia (M/18)
Concepcion Mccoy Contact 1 1 1 1 Dynchia (F/29)
Eldora Phillips Contact 2 1 1 0 Ayansh'i (F/41)
Egur Suukha Contact 2 1 4 5 Vilani, Imperium (F/39)
Se-sawa Enemy 0 1 2 4 Bwap (F/24)
Hulda Gregory Enemy 0 3 0 4 Dynchia (F/29)
Sadye Lynch Enemy 0 2 1 1 Zhodani, Imperium (F/91)
Violet Hunniford Contact 1 1 0 1 Irhadre (F/71)
Murray Lewis Contact 1 1 2 1 Dynchia (M/40)
Hellen Spice Enemy 0 3 2 0 Dynchia (F/22)
Alfonso Steen Contact 0 1 1 3 Answerin (M/74)
Wm McDadden Contact 1 1 4 2 Dynchia (M/33)
Jessie Carpenter Contact 1 1 1 1 Dynchia (M/29)
Erika Ornery Enemy 0 2 2 0 Ronnin (F/61)
Eva Dinan Enemy 0 4 1 2 Dynchia (F/50)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 George Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Hand fail to help. Gain an Enemy.
1 19 George Hand's ship is damaged, and George Hand have to hitch-hike George Hand's way back across the stars to the nearest scout base.
1 19 Gain 4 Contacts. Gain 2 Enemies.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 26 George Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Hand fail to help. Gain an Enemy.
2 26 George Hand's ship is damaged, and George Hand have to hitch-hike George Hand's way back across the stars to the nearest scout base.
2 26 Gain 2 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Surveyor).
3 29 George Hand survey an alien world.
3 30 Promoted to Scout (Surveyor) rank 2.
4 30 Continued as Scout (Surveyor).
4 32 George Hand's ship is damaged, and George Hand have to hitch-hike George Hand's way back across the stars to the nearest scout base.
4 32 Gain 3 Contacts. Gain 1 Enemies.
5 32 Became a Citizen (Corporate).
5 34 Political upheaval strikes George Hand's homeworld, and George Hand is caught up in the revolution.
6 36 Continued as Citizen (Corporate).
6 37 George Hand is rewarded for George Hand's diligence or cunning.
6 40 Promoted to Citizen (Corporate) rank 1.
7 40 Continued as Citizen (Corporate).
7 42 George Hand gain experience in a technical field as a computer operator or surveyor.
7 44 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 44 Continued as Citizen (Corporate).
8 45 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9 45 Became a Drifter (Scavenger).
9 48 Betrayed by a friend. One of George Hand's Contacts or Allies betrays George Hand, ending George Hand's career. That Contact or Ally becomes a Rival or Enemy.
10 48 Became a Merchant (Free Trader).
10 52 A sudden war destroys George Hand's trade routes and contacts, forcing George Hand to flee that region of space.
10 52 Gain rebels as Enemy
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