Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Gerhard Hare's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Gerhard Hare's work ends up coming home with Gerhard Hare, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Gained a contact. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |