Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Glover Grain's Contacts or Allies betrays Glover Grain, ending Glover Grain's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Moved to a new world. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
Find Ancient Technology. |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
Gained a contact. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Glover Grain far from home. |
9 |
46 |
Switched to Merchant (Broker). |
9 |
47 |
A good deal ensures Glover Grain is living the high life for a few years. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |