Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Grady Rose gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Severely injured. Owe 6,250 for medical bills. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
34 |
Became a Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Grady Rose's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |