Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Greg Williams's Contacts or Allies betrays Greg Williams, ending Greg Williams's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Find Ancient Technology. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Greg Williams do not know what happened to Greg Williams. There is a gap in Greg Williams's memory. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Moved to a new world. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Law Enforcement (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
37 |
During a battle, defeat or victory depends on Greg Williams's actions. Greg Williams actions lead to an honorabe discharge. |
7 |
37 |
Failed to qualify for Worker (Citizen). |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Greg Williams is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Greg Williams retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |