Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Lost eye or limb. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Gregory Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gregory Hunt fail to help. Gain an Enemy. |
3 |
24 |
Psychologically damaged by Gregory Hunt's time in the scouts. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Gained a contact. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Gregory Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gregory Hunt fail to help. Gain an Enemy. |
7 |
41 |
Gregory Hunt's ship is damaged, and Gregory Hunt have to hitch-hike Gregory Hunt's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Broker). |
8 |
44 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |