Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Gregory Washington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a notable military engagement. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Survived a risky adventure but gained nothing. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Gregory Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |