Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gustaf Fitzsimons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
22 |
A mission goes wrong and Gustaf Fitzsimons is stranded behind enemy lines. Ejected from the service. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Gustaf Fitzsimons join a gambling circle on board. |
4 |
30 |
Forced to continue current assignment |
4 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Line/Crew). |
5 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Forced to continue current assignment |
5 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Returned to Agent (Law Enforcement). |
7 |
41 |
Rewarded for a successful mission. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Voluntarily left Law Enforcement |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Failed to qualify for Broker (Merchant). |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Gustaf Fitzsimons do not know what happened to Gustaf Fitzsimons. There is a gap in Gustaf Fitzsimons's memory. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |