Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Guy Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Guy Johnson fail to help. Gain an Enemy. |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scout (Explorer). |
3 |
29 |
Guy Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Guy Johnson's Contacts or Allies betrays Guy Johnson, ending Guy Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
41 |
Moved to a new world. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
47 |
Vessel participates in a diplomatic mission. |
8 |
47 |
Gain a contact. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
49 |
Guy Johnson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |