Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Hal Barry is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A good deal ensures Hal Barry is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Hal Barry's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Failed to qualify for Pirate (Rogue). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
41 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
41 |
Became a Citizen (Colonist). |
8 |
43 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
9 |
43 |
Became a Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Hal Barry's Contacts or Allies betrays Hal Barry, ending Hal Barry's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Failed to qualify for Worker (Citizen). |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
51 |
Suffer from a life-threatening illness. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |