Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Hamp Banks spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Gain a contact in an alien race. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Hamp Banks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hamp Banks fail to help. Gain an Enemy. |
2 |
24 |
Hamp Banks have no idea what happened to Hamp Banks – they found Hamp Banks's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Hamp Banks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hamp Banks fail to help. Gain an Enemy. |
3 |
28 |
Hamp Banks have no idea what happened to Hamp Banks – they found Hamp Banks's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Hamp Banks have no idea what happened to Hamp Banks – they found Hamp Banks's ship drifting on the fringes of friendly space. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Hamp Banks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Hamp Banks's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |