Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Hamp Stanway's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
Involved in the planning of an impressive heist. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
33 |
Involved in a gambling ring. |
5 |
35 |
Promoted to Rogue (Thief) rank 3. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
37 |
A crime lord considers Hamp Stanway his protégé. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
A notable academic consults with Hamp Stanway about a publication or documentary he is working on. Gain a Contact in academia. |