Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Hampton McDermot's Contacts or Allies betrays Hampton McDermot, ending Hampton McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Hampton McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Hampton McDermot's normal circles. Gain a Contact. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Moved to a new world. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Someone more charismatic but less devout than Hampton McDermot has become Hampton McDermot's superior. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
A prank goes horribly wrong. Gain a Rival. |
8 |
48 |
Graduated with honors. |
9 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |