Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Harmon Fitget's business expands, Harmon Fitget's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Harmon Fitget's Contacts or Allies betrays Harmon Fitget, ending Harmon Fitget's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Given specialist training in vehicles. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Harmon Fitget come into conflict with a splinter group Harmon Fitget's own religion which maintains Harmon Fitget's version is the wrong one. Gain 3 Rivals. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Switched to Citizen (Corporate). |
9 |
47 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Promoted to Citizen (Corporate) rank 1. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Citizen (Corporate). |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |