Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Harold Dunn far from home. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Imperial trade restrictions force Harold Dunn out of business. |
5 |
31 |
Became a Citizen (Worker). |
5 |
33 |
Harold Dunn befriend a superior in the corporation or the colony. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Harold Dunn is rewarded for Harold Dunn's diligence or cunning. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Harold Dunn gain experience in a technical field as a computer operator or surveyor. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Harold Dunn's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Harold Dunn is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |