Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Harold Medina far from home. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Harold Medina retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Harold Medina retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Harold Medina retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Harold Medina secretly provide religious rites for a dying leader or noble, although they do not share Harold Medina's faith. Gain an Ally in the family and a Rival who disagrees with Harold Medina's choice. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Gained a contact. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
47 |
Harold Medina's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harold Medina fail to help. Gain an Enemy. |
8 |
47 |
Harold Medina's ship is damaged, and Harold Medina have to hitch-hike Harold Medina's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 3 Contacts. Gain 1 Enemies. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
50 |
Harold Medina have no idea what happened to Harold Medina – they found Harold Medina's ship drifting on the fringes of friendly space. |