Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Harper Pierce's work ends up coming home with Harper Pierce, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
Work leads to a considerable breakthrough. |
6 |
40 |
Promoted to Scholar (Scientist) rank 2. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Harper Pierce from Harper Pierce's work. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
50 |
Refuse to join a cheat in some fashion. |