Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Harrison Godkim into bankruptcy. Harrison Godkim salvages what Harrison Godkim can. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find an Alien Artifact. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Became a Scholar (Scientist). |
6 |
38 |
Make a breakthrough in Harrison Godkim's field. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
Assigned to work on a secret project for a patron or organisation. |
8 |
44 |
Voluntarily left Scientist |
8 |
44 |
Became a Citizen (Worker). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Harrison Godkim learn something Harrison Godkim should not have – a corporate secret, a political scandal – which Harrison Godkim can profit from illegally. |
9 |
50 |
Gain a criminal contact. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |