Haskell Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 52 M 5 (-1) 10 (1) 2 (-2) 6 (0) 9 (1) 8 (0)5A2698
Heroic
 
Skills
Astrogation 1
Athletics 0
Broker 2
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Leadership 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Scout Explorer 01
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Vern Hegan Rival 1 2 2 4 Libert (M/48)
Vern Hegan gains in power and influence.
Ellie Kerran Contact 2 1 1 1 Libert (M/31)
An incident occured.
Alice Lamb Contact 1 1 3 5 Libert (M/71)
Lesa Galway Enemy 0 4 0 0 Solomani, Imperium (F/57)
Barbara Burress Enemy 0 1 2 1 Libert (F/38)
Barbara Burress is found or reported dead.
Rupert Grimaldi Enemy 0 3 1 1 Libert (M/51)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Risk Haskell Graham's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Haskell Graham's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 A good deal ensures Haskell Graham is living the high life for a few years.
6 42 Forced to muster out.
7 42 Became a Scout (Explorer).
7 45 Haskell Graham's ship is damaged, and Haskell Graham have to hitch-hike Haskell Graham's way back across the stars to the nearest scout base.
7 45 Gain 2 Contacts. Gain 3 Enemies.
8 45 Became a Citizen (Corporate).
8 49 Haskell Graham's business expands, Haskell Graham's corporation grows, or the colony thrives.
8 49 Promoted to Citizen (Corporate) rank 1.
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