Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Haskell McRoddon's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Haskell McRoddon survey an alien world. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
39 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Gained a contact. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Lost eye or limb. Owe 1,250 for medical bills. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Haskell McRoddon come into conflict with a splinter group Haskell McRoddon's own religion which maintains Haskell McRoddon's version is the wrong one. Gain 3 Rivals. |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
49 |
Haskell McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |