Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A sudden war destroys Hattie Atkins's trade routes and contacts, forcing Hattie Atkins to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Hattie Atkins easily defeat. |
7 |
45 |
Gain Enemy if Hattie Atkins don't already have one. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Encounter a Psionic institute. |
8 |
48 |
Tested for psionic powers |