Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
21 |
Moved to a new world. |
2 |
24 |
Promoted to Noble (Dilettante) rank 1. |
3 |
24 |
Continued as Noble (Dilettante). |
3 |
26 |
Become deeply involved in politics on Hattie Maynard's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
28 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Noble (Administrator) with the new title Supervisor and previous rank. |
4 |
30 |
Hattie Maynard reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Hattie Maynard sponge off Hattie Maynard's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
32 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
5 |
32 |
Continued as Noble (Administrator). |
5 |
34 |
time as a ruler or playboy gives Hattie Maynard a wide range of experiences. |
6 |
36 |
Continued as Noble (Administrator). |
6 |
38 |
Inherit a gift from a rich relative. |
6 |
40 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
7 |
40 |
Voluntarily left Administrator |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Hattie Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |