Retired Lance Corporal Hayes Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 52 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 6 (0)111486
Insipid, Suspicious
 
Skills
Animals 0
Astrogation 0
Athletics 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Language 0
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Spacer) 0
Recon 0
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Marine Marine Support Lance Corporal11
Marine Star Marine Lance Corporal11
Scout Courier 01
Drifter Barbarian 01
Believer Holy Warrior Hopeful02
Drifter Wanderer 03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Norris Nagle Ally 3 0 0 0 Solomani, Imperium (M/44)
Esther Mar Enemy 0 2 2 1 Suerrat (M/69)
Hermon Brown Enemy 0 2 0 3 Solomani, Imperium (M/67)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Special assignment or duty on board ship.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Line/Crew
2 22 Became a Marine (Marine Support) with the new title Marine.
2 23 A new romantic starts. Gain an Ally.
2 26 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
3 26 Attempted to change assignments.
3 26 Switched to Marine (Star Marine) with previous rank.
3 27 A mission goes wrong; Hayes Matthews and several others are captured and mistreated by the enemy. Gain Hayes Matthews's jailer as an Enemy.
4 27 Became a Scout (Courier).
4 29 Psychologically damaged by Hayes Matthews's time in the scouts.
5 29 Became a Drifter (Barbarian).
5 31 Hayes Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Became a Believer (Holy Warrior) with the new title Hopeful.
6 35 Hayes Matthews faith is shaken.
7 35 Continued as Believer (Holy Warrior).
7 37 Hayes Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 37 Switched to Drifter (Wanderer).
8 40 Moved to a new world.
9 41 Aging Crisis. Owe 60,000 for medical bills.
9 41 Retired at age 41.
9 41 Continued as Drifter (Wanderer).
9 45 Attempted a risky adventure and was wildly successful.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Continued as Drifter (Wanderer).
10 46 Suffer from a life-threatening illness.
11 46 Aging Crisis. Owe 40,000 for medical bills.
11 46 Retired.
11 47 Betrayal. Convert an Ally into a Rival or Enemy.
12 50 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙