Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Heber Spice's business expands, Heber Spice's corporation grows, or the colony thrives. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A good deal ensures Heber Spice is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Heber Spice is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Heber Spice's Contacts or Allies betrays Heber Spice, ending Heber Spice's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Switched to Citizen (Colonist). |
8 |
44 |
A revolution, attack or other unusual event throws Heber Spice's life into chaos, forcing Heber Spice to leave the planet. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Heber Spice accepted an offer of inducements to betray Heber Spice's faith. Gain 550,000 in cash. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |