Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Hector Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Hector Larson don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Rogue (Thief). |
5 |
36 |
Victim of a crime |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
6 |
41 |
Betrayed by a friend. One of Hector Larson's Contacts or Allies betrays Hector Larson, ending Hector Larson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
42 |
Nearly killed. Owe 45,000 for medical bills. |
8 |
45 |
Continued as Prisoner (Fixer). |
8 |
49 |
Offended a prison gang Hector Larson tried to join. Gain an Enemy. |
8 |
49 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |