Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Henderson Casey survey an alien world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Henderson Casey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Citizen (Worker). |
3 |
27 |
Political upheaval strikes Henderson Casey's homeworld, and Henderson Casey is caught up in the revolution. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
Henderson Casey learn something Henderson Casey should not have – a corporate secret, a political scandal – which Henderson Casey can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Henderson Casey's business expands, Henderson Casey's corporation grows, or the colony thrives. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Good fortune |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Henderson Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Merchant (Broker). |
8 |
48 |
A good deal ensures Henderson Casey is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |