Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Hershel Stoker learn something Hershel Stoker should not have – a corporate secret, a political scandal – which Hershel Stoker can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Hershel Stoker's business expands, Hershel Stoker's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
A revolution, attack or other unusual event throws Hershel Stoker's life into chaos, forcing Hershel Stoker to leave the planet. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Hershel Stoker do not know what happened to Hershel Stoker. There is a gap in Hershel Stoker's memory. |
8 |
41 |
Became a Merchant (Broker). |
8 |
42 |
A good deal ensures Hershel Stoker is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |