Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Failed to qualify for Star Marine (Marine). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Attacked by enemies that Hilton Fitget easily defeat. |
2 |
28 |
Gain Enemy if Hilton Fitget don't already have one. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
32 |
Advanced training in a specialist field. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Merchant (Merchant Marine). |
4 |
35 |
A sudden war destroys Hilton Fitget's trade routes and contacts, forcing Hilton Fitget to flee that region of space. |
4 |
35 |
Gain rebels as Enemy |
5 |
35 |
Failed to qualify for Courier (Scout). |
5 |
35 |
Switched to Drifter (Wanderer). |
5 |
39 |
Hilton Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Failed to qualify for Thief (Rogue). |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
43 |
Tested for psionic powers |
7 |
43 |
Continued as Drifter (Wanderer). |
7 |
45 |
Find valuable salvage. |
7 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
47 |
Continued as Drifter (Wanderer). |
8 |
48 |
Find valuable salvage. |
8 |
51 |
Promoted to Drifter (Wanderer) rank 2. |