Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hobson McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hobson McNamara fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Hobson McNamara's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Hobson McNamara discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Hobson McNamara survey an alien world. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Hobson McNamara's ship is damaged, and Hobson McNamara have to hitch-hike Hobson McNamara's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Severely injured. Owe 6,250 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
37 |
Smuggle illegal items onto a planet. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Corporate (Citizen). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
A good deal ensures Hobson McNamara is living the high life for a few years. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Hobson McNamara's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |