Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Hoyt McNab's Contacts or Allies betrays Hoyt McNab, ending Hoyt McNab's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Hoyt McNab's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A sudden war destroys Hoyt McNab's trade routes and contacts, forcing Hoyt McNab to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
45 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |