Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Hunter Boyd spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Arrested and charged. |
3 |
30 |
Hired a lawyer to beat the charges. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
31 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
38 |
Inherit a gift from a rich relative. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
43 |
Become deeply involved in politics on Hunter Boyd's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Promoted to Noble (Dilettante) rank 1. |
8 |
46 |
Continued as Noble (Dilettante). |