Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Victim of a crime |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Switched to Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Hyman Sapping into bankruptcy. Hyman Sapping salvages what Hyman Sapping can. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
41 |
Gained a contact. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
48 |
Promoted to Entertainer (Performer) rank 1. |
10 |
48 |
Continued as Entertainer (Performer). |
10 |
50 |
Amnesia. |
10 |
52 |
Promoted to Entertainer (Performer) rank 2. |