Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Arrested and charged. |
4 |
32 |
Hired a lawyer to beat the charges. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 4. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Entertainer (Performer). |
6 |
42 |
Refused to criticise a questionable political leader on Ida Gilbert's homeworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A new romantic starts. Gain an Ally. |