Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Thief). |
2 |
30 |
A job goes wrong, forcing Iimma Ramia to flee off-planet. |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
31 |
Attacked by enemies that Iimma Ramia easily defeat. |
3 |
31 |
Gain Enemy if Iimma Ramia don't already have one. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
38 |
Suffer from a life-threatening illness. |
5 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
41 |
Iimma Ramia come into conflict with a splinter group Iimma Ramia's own religion which maintains Iimma Ramia's version is the wrong one. Gain 2 Rivals. |
6 |
41 |
Failed to qualify for Surveyor (Scout). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Established a network of contacts. Gain 3 contacts. |
7 |
45 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Iimma Ramia's job. |
8 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Iimma Ramia refused an offer of inducements to betray Iimma Ramia's faith. Gain 5 enemies. |