Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Irene Lambert's work ends up coming home with Irene Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Irene Lambert's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Irene Lambert's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Moved to a new world. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Colonist) rank 3. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Physician (Scholar). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Irene Lambert's Contacts or Allies betrays Irene Lambert, ending Irene Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |