Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Scout (Explorer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Worker (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Continued as Scout (Explorer). |
4 |
25 |
Irl Boyd survey an alien world. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Scout (Surveyor) with previous rank. |
5 |
29 |
Irl Boyd's ship is damaged, and Irl Boyd have to hitch-hike Irl Boyd's way back across the stars to the nearest scout base. |
5 |
29 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
A good deal ensures Irl Boyd is living the high life for a few years. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
Moved to a new world. |
9 |
45 |
Forced to muster out. |
10 |
45 |
Failed to qualify for Explorer (Scout). |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
46 |
Attacked by enemies that Irl Boyd easily defeat. |
10 |
46 |
Gain Enemy if Irl Boyd don't already have one. |
10 |
49 |
Forced to continue current assignment. |
10 |
49 |
Promoted to Drifter (Barbarian) rank 1. |