Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Corporate). |
2 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
31 |
Irl Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
31 |
Became a Scout (Explorer). |
4 |
32 |
Severely injured. Owe 25,000 for medical bills. |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Irl Penn's Contacts or Allies betrays Irl Penn, ending Irl Penn's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Became a Prisoner (Thug). |
7 |
44 |
Hire a new lawyer. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Continued as Prisoner (Thug). |
8 |
47 |
Beaten by a prison gang. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Continued as Prisoner (Thug). |
9 |
52 |
A guard takes a dislike to Irl Penn. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |